dndestiny ghost notes
Dec. 19th, 2018 11:55 amAbility Scores for Ghosts are calculated the same way as Guardians; however a Ghost's Strength may never rise above 8.
LEVEL 1 GHOST (no race bonuses added)
Str 4 (-3) Dex 15 (+2) Con 10 (+0) Int 17 (+3) Wis 16 (+3) Cha 16 (+3)
LEVEL 1 GHOST (race bonuses added)
Str 4 (-3) Dex 16 (+3) Con 10 (+0) Int 19 (+4) Wis 16 (+3) Cha 16 (+3)
Inventory Slots for Above Ghost
= 10 + (7*4)
= 10 + 28
= 38
Gun Slots: Light weapons take 2/1 slots; Heavy weapons take up 4/1 slots. All other weapons require 3/1 slots.
LEVEL 1 GHOST (no race bonuses added)
Str 4 (-3) Dex 15 (+2) Con 10 (+0) Int 17 (+3) Wis 16 (+3) Cha 16 (+3)
LEVEL 1 GHOST (race bonuses added)
Str 4 (-3) Dex 16 (+3) Con 10 (+0) Int 19 (+4) Wis 16 (+3) Cha 16 (+3)
Inventory Slots for Above Ghost
= 10 + (7*4)
= 10 + 28
= 38
Gun Slots: Light weapons take 2/1 slots; Heavy weapons take up 4/1 slots. All other weapons require 3/1 slots.