gumviolet: (keep calm and keep writing)
- nature of magic

- greater gods & lesser gods pt 1

- greater gods and lesser gods pt 2

- quasi-deities

- description of material plane (imikirr)

- description of shadowfell

- description of feywild

- god profile: auxesia

- god profile: morrighan'an

- god profile: eurry'bian

- a vague and incomplete recap of the dawn war

- god profile: nuadhannan

- what came before: illithids

- what came before: elven empire

- what came before (and still exists): dwarven commonwealth

- the pact of three realms

- currencies

- dragons, and some major examples

- things that destroy cities

- fairytales and boogeymen

- spotlight: giantkin (goliaths & firbolgs)

- spotlight: fey-descended (elves, half-elves, drow & elandrin)

- spotlight: earth-kin (gnomes, duergar, dwarves)

- spotlight: tabaxi

- spotlight: orcs & half-orcs

- spotlight: infernal & celestial (tieflings & aasimar)

- spotlight: winged ones (kenku & aarakocra)

- spotlight: scaly ones (dragonborn, kobolds, lizard-folk, half-dragons, yuan-ti)

- spotlight: the gardeners (halflings)

- spotlight: the many shades of humanity

- tessith, labrador, and why dragons don't usually DO that

- a general description of east yacrana

- a general description of west yacrana

- a general description of the blasted strand

- a general description of the moonlit shoals

- a general description of samekh

- a general description of the tathaic peninsula

- a general description of telbara

- a general description of the frozen north

- a casual examination of samekhi nobility

- redstone: full of history

- blackwall: the town that lived

- galth: the biggest city in all the land

- why are drow Like That?

- religious zealotry and the Solaris

- a very shallow explanation of imikirr's seasons and moons

- lions and tigers and bears, oh my! a brief look at the wildlife of imikirr

- witches: in defense of hedgemages

- arcane trials: magic is fucking hard (casters)

- martial VIGOUR (monks and fighters and rogues and barbs)

- where faith and determination collide (druids, clerics, paladins)

- the call of the wild (the subclasses that wander)

- at the gates (the more urban subclasses)

- moneymaker (goods, services, and how to make cash)

- where there's people, there's sickness (sawbones: dnd edition)

- a discussion on the best mounts for your needs

- BIG HONKY BOIS (megafauna)

- giants to befriend and giants to avoid

- THE RIFT

- krakens and aboleths and tarrasques, oh my! (or: how to end a civilisation)

- potions for beginners

- potions for the slightly more confident

- potions for the most experienced only

- enchantments, and how to make them work for YOU!

- factions, cults, and political movements

- in defense of common (it was a slave cant)

- the summer court

- the winter court

- homebrew classes

- god spotlights (for all the rest of the fuckers)

- on the nature of souls

- afterlife smafterlife

- diy eternal damnation!

- oh no I'm dead (and what to do next)

- ia ia my brain f'tahgn (mindflayers)

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Myranda Long-Haseler

2025

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