content??? schedule???
Mar. 20th, 2019 09:07 am- nature of magic
- greater gods & lesser gods pt 1
- greater gods and lesser gods pt 2
- quasi-deities
- description of material plane (imikirr)
- description of shadowfell
- description of feywild
- god profile: auxesia
- god profile: morrighan'an
- god profile: eurry'bian
- a vague and incomplete recap of the dawn war
- god profile: nuadhannan
- what came before: illithids
- what came before: elven empire
- what came before (and still exists): dwarven commonwealth
- the pact of three realms
- currencies
- dragons, and some major examples
- things that destroy cities
- fairytales and boogeymen
- spotlight: giantkin (goliaths & firbolgs)
- spotlight: fey-descended (elves, half-elves, drow & elandrin)
- spotlight: earth-kin (gnomes, duergar, dwarves)
- spotlight: tabaxi
- spotlight: orcs & half-orcs
- spotlight: infernal & celestial (tieflings & aasimar)
- spotlight: winged ones (kenku & aarakocra)
- spotlight: scaly ones (dragonborn, kobolds, lizard-folk, half-dragons, yuan-ti)
- spotlight: the gardeners (halflings)
- spotlight: the many shades of humanity
- tessith, labrador, and why dragons don't usually DO that
- a general description of east yacrana
- a general description of west yacrana
- a general description of the blasted strand
- a general description of the moonlit shoals
- a general description of samekh
- a general description of the tathaic peninsula
- a general description of telbara
- a general description of the frozen north
- a casual examination of samekhi nobility
- redstone: full of history
- blackwall: the town that lived
- galth: the biggest city in all the land
- why are drow Like That?
- religious zealotry and the Solaris
- a very shallow explanation of imikirr's seasons and moons
- lions and tigers and bears, oh my! a brief look at the wildlife of imikirr
- witches: in defense of hedgemages
- arcane trials: magic is fucking hard (casters)
- martial VIGOUR (monks and fighters and rogues and barbs)
- where faith and determination collide (druids, clerics, paladins)
- the call of the wild (the subclasses that wander)
- at the gates (the more urban subclasses)
- moneymaker (goods, services, and how to make cash)
- where there's people, there's sickness (sawbones: dnd edition)
- a discussion on the best mounts for your needs
- BIG HONKY BOIS (megafauna)
- giants to befriend and giants to avoid
- THE RIFT
- krakens and aboleths and tarrasques, oh my! (or: how to end a civilisation)
- potions for beginners
- potions for the slightly more confident
- potions for the most experienced only
- enchantments, and how to make them work for YOU!
- factions, cults, and political movements
- in defense of common (it was a slave cant)
- the summer court
- the winter court
- homebrew classes
- god spotlights (for all the rest of the fuckers)
- on the nature of souls
- afterlife smafterlife
- diy eternal damnation!
- oh no I'm dead (and what to do next)
- ia ia my brain f'tahgn (mindflayers)
- greater gods & lesser gods pt 1
- greater gods and lesser gods pt 2
- quasi-deities
- description of material plane (imikirr)
- description of shadowfell
- description of feywild
- god profile: auxesia
- god profile: morrighan'an
- god profile: eurry'bian
- a vague and incomplete recap of the dawn war
- god profile: nuadhannan
- what came before: illithids
- what came before: elven empire
- what came before (and still exists): dwarven commonwealth
- the pact of three realms
- currencies
- dragons, and some major examples
- things that destroy cities
- fairytales and boogeymen
- spotlight: giantkin (goliaths & firbolgs)
- spotlight: fey-descended (elves, half-elves, drow & elandrin)
- spotlight: earth-kin (gnomes, duergar, dwarves)
- spotlight: tabaxi
- spotlight: orcs & half-orcs
- spotlight: infernal & celestial (tieflings & aasimar)
- spotlight: winged ones (kenku & aarakocra)
- spotlight: scaly ones (dragonborn, kobolds, lizard-folk, half-dragons, yuan-ti)
- spotlight: the gardeners (halflings)
- spotlight: the many shades of humanity
- tessith, labrador, and why dragons don't usually DO that
- a general description of east yacrana
- a general description of west yacrana
- a general description of the blasted strand
- a general description of the moonlit shoals
- a general description of samekh
- a general description of the tathaic peninsula
- a general description of telbara
- a general description of the frozen north
- a casual examination of samekhi nobility
- redstone: full of history
- blackwall: the town that lived
- galth: the biggest city in all the land
- why are drow Like That?
- religious zealotry and the Solaris
- a very shallow explanation of imikirr's seasons and moons
- lions and tigers and bears, oh my! a brief look at the wildlife of imikirr
- witches: in defense of hedgemages
- arcane trials: magic is fucking hard (casters)
- martial VIGOUR (monks and fighters and rogues and barbs)
- where faith and determination collide (druids, clerics, paladins)
- the call of the wild (the subclasses that wander)
- at the gates (the more urban subclasses)
- moneymaker (goods, services, and how to make cash)
- where there's people, there's sickness (sawbones: dnd edition)
- a discussion on the best mounts for your needs
- BIG HONKY BOIS (megafauna)
- giants to befriend and giants to avoid
- THE RIFT
- krakens and aboleths and tarrasques, oh my! (or: how to end a civilisation)
- potions for beginners
- potions for the slightly more confident
- potions for the most experienced only
- enchantments, and how to make them work for YOU!
- factions, cults, and political movements
- in defense of common (it was a slave cant)
- the summer court
- the winter court
- homebrew classes
- god spotlights (for all the rest of the fuckers)
- on the nature of souls
- afterlife smafterlife
- diy eternal damnation!
- oh no I'm dead (and what to do next)
- ia ia my brain f'tahgn (mindflayers)