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Myranda Long-Haseler ([personal profile] gumviolet) wrote2019-01-07 02:39 pm
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AUXESIA

Auxesia (Racial Names: i'Auterwen en'Khelek)
Large God, Neutral Evil
Epithets: Frost Maiden, Breathtaker, The Lady, She of Ice & Silence, The Queen of Moonless Nights
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Armour Class: 25 (Divine)
Hit Points: 1,200 (60d20 + 600) (minimum)
Speed: 60ft., 120ft. flying
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STR 18 | DEX 18 | CON 18 | INT 26 | WIS 26 | CHA 26
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Saving Throws: Str/Dex/Con +10, Int/Wis/Cha +15
Damage Resistances: Force, Psychic, Thunder, all slashing, piercing, and bludgeoning damage dealt by magical weapons.
Damage Immunities: Cold, all slashing, piercing, and bludgeoning damage dealt by non-magical weapons.
Skills: Arcana, History, Insight, Nature, Perception
Senses: Truesight 240ft., passive Perception 20
Languages: All-Tongue
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Divine Nature: Auxesia doesn't need to breathe, eat, or drink.
Exquisite Cold: Auxesia radiates an aura of extreme cold for 120 feet. The ground freezes over (creating difficult, icy terrain), and any creature that is not immune to cold damage takes 13 (4d6) cold damage per round (resistant creatures take half damage). Additionally, all of Auxesia's direct attacks bypass immunity to cold (halved damage, not null damage).
Touch of the Divine: Creatures killed directly by Auxesia, or indirectly by Exquisite Cold may be raised by Auxesia as either a Shard-Maiden or an Ice-Bound Revenant.
All-Seeing: While conscious, Auxesia cannot be surprised, and gains +20 to initiative rolls. Other creatures do not gain advantage on attacks against Auxesia as a result of being unseen.
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Multiattack: Auxesia may attack five times, then use Winter's Chill.
Frostbite Kiss. Melee weapon attack, +7 to hit, reach 10ft., one target. Hit: 35 (4d10 + 20) cold damage, and the target must make a DC 20 Charisma save or be Charmed by Auxesia for 2 rounds. While Charmed, the target obeys all of Auxesia's commands. After 2 rounds, the Charm effect ends.

Emptiness of Night. Ranged spell attack, +15 to hit, 75ft. range, 1 target. Hit: 64 (8d8 + 32) psychic damage, plus 20 (4d10) cold damage.

Shattering Sigh. 40 foot cone; DC 20 Dexterity Save or 6d8 thunder & 4d12 cold. Objects & Structures take double damage.

Lance of Night. Melee weapon attack, +7 to hit, reach 15ft., one target. Hit: 10 (2d12 + 4) piercing damage, plus 1d12 necrotic & 1d12 cold.

Lance of Night. Ranged weapon attack, +7 to hit, range 120/240ft., one target. Hit: 10 (2d12 + 4) piercing damage, plus 1d12 necrotic & 1d12 cold.

LEGENDARY ACTIONS:
Winter's Chill. Auxesia sheds a layer of freezing energy in a 60 foot radius. All creatures must make a DC20 Dexterity saving throw or take 6d10 cold damage and be frozen for one round. Creatures behind half & three-quarters cover take half damage, and creatures behind total cover have advantage on the saving throw.

LEGENDARY RESISTANCES

LAIR ACTIONS